Something big is happening in the small world of portable
gaming.
Much of the buzz comes from Sony’s unveiling at the recent
Electronic Entertainment Expo of its PlayStation Portable, a portable device
that promises not only enhanced game play but also the ability to play movies
and download music. It has been likened to Apple’s iPod with a video screen.
The move is seen as a shot at Nintendo’s GameBoy system. But
Nintendo has big plan of its own, with the next-generation Nintendo DS. Though
lacking the multimedia functions of Sony’s PSP, the DS promises dual-screen
action with wireless gaming.
Though both systems were available for previews at the expo
in May, some uncertainty about their readiness remains.
"Normally we’d be seeing more about (both systems) by now if
they’re going to be out over the next few months," said Jeff Gerstmann, senior
editor at online gaming resource GameSpot. "We should have heard more as far as
availability and pricing. There are still a lot of variables at play."
The PSP will be available in black, with a 4.3-inch
wide-screen TFT LCD that displays full color on a 480x272 pixel high-resolution
screen. Dimensions are 6.7 inches high, 2.9 wide and less than an inch tick. It
weighs about 9 ounces.
The PSP includes built-in stereo speakers, exterior
headphone connector, brightness control and sound-mode selection. Keys and
controls are the same as Sony’s Play Station and PlayStation 2 consoles.
The PSP also comes with USB 2.0 and WiFi connections for
various home-network devices and wireless networks outside the home. The device
will allow users to play games online or to connect multiple PSP’s to each
other directly via the wireless network.
Sony says that about 100 game developers and publishers have
expressed support for PSP.
"The key to Sony’s entry into portable gaming is that they
see it as an opportunity to grow the market in terms of the gap of folks who
may own a next-generation console like PlayStation 2 but who don’t own a
GameBoy," said Michael Gartenberg, a senior analyst at Jupiter Research. "That
said, it will probably come with a pretty high price point, or at least go
beyond the traditional GameBoy type marketplace."
That’s a problem for many gamers.
"There is definitely a lot of excitement about PSP,"
Gerstmann said, "but no one is going to pay $500 for a portable game machine.
The traditional market can’t afford that – especially when you’re paying $100
for the GameBoy Advance. The theory is that they’re going after the older
market, but I don’t know if that market is necessarily interested in something
like this."
Sony has promised to release the PSP in Japan by the end of
the year, followed by a rollout in North America and Europe in early 2005.
Those who have seen PSP are mostly impressed by it. The
sharpness of the picture and graphics get high marks, and the added multimedia
applications are seen as an obvious bonus.
"Sony has been very successful in gaming on their own, with
PlayStation and PlayStation 2 being the best-selling gaming devices of the past
decade," Gerstman said. "The PSP, which allows you to play music and movies as
well, could definitely shape up to be the next Walkman."
Nintendo’s DS (for "dual screen"), at about $150, could
revolutionize game play, with each of its 3-inch screen reproducing 3-D views
and allowing users to simultaneously experience a given game from two
perspectives: in a racing game, for instance, drivers could see their own
vehicle’s perspective on one screen and the overall track on the second, or in
a role-playing game could view their character’s perspective on one screen and
the overall environment on the second.
The lower DS screen also offers PDA-style capabilities, with
players able to move characters, shift perspectives and navigate menus with a
stylus or fingertip.
Nintendo says future developments could allow users to play
games on one screen and text-message fellow DS users on the other, while a
microphone port could allow users to tell their games what to do; the DS
software could be used to identify anything from voice commands to handclaps.
The DS also employs two wireless modes: one for short-range
gameplay and one using Wi-Fi for Internet gaming. It also has multiplayer
support for up to 16 gamers.
Though Nintendo has yet to release detailed specs or
pricing, the DS will be backward compatible with existing GameBoy Advance
titles.
On the downside, those who demoed the DS at the electronics
expo say its extra screen and wireless technology could be a drain on battery
life (Nintendo claims 10 hours of play on a single charge), and that using the
stylus can b e cumbersome.
"The potential is great," Gerstman said, "but the demos were
a bit underwhelming. They had an air-hockey game that was like an early Pong
game – you had to use this stylus to move the puck around. It’s really not the
killer app that everyone is looking for."
The DS is expected to be on U.S. store shelves in time for
Christmas.
Though Sony and Nintendo’s aim appear squarely at each
other, Gartenberg said, "Both companies are going after a different user than
the traditional gamer – an older gamer who already owns a newer console system.
There are enough differences between them that they could both succeed."